Outside of cutscenes, your time spent with Lost Eidolons will be split between exploring your camp while interacting with your army and in tactical grid-based combat. The 3D models, in general, look surprisingly well-detailed and far better than I remember from my time with the demo, which causes the overly stoic faces to stand out even more so, which unfortunately takes away a lot from the more impactful moments during the game. What is unfortunate, however, is the lack of emotion that the characters model exhibit during these exchanges, with none of the passion that is present in the voiced delivery being reflected by the model, which instead retains the same expressionless facade no matter the situation. The voice acting is rather well done with some voice actors coming off better than others, but overall still overall better than you may expect for a first outing from an indie studio. Much of the story in Lost Eidolons is told through conversations, often fully voiced, between the characters on a 3D-rendered backdrop with the occasional rendered cinematic sprinkled in. Over the course of 27 chapters, you will see Eden and his friends from the small village of Lonetta take up arms, evolving from a small local mercenary group into a powerful army with Eden at its head. As Eden, a young mercenary who falls into a rebellion after a botched prison escape, plots to overthrow the cruel and aging emperor. Lost Eidolons drops you right into the action with little exposition as the main protagonist, Eden is forced to retreat from a seemingly dire situation before being taken to where the story properly begins.
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